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Parles nous de ta boite 25/06

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Hob PS4


Hob is a suspenseful adventure game set on a stunning and brutal world in disarray. Slowly uncover your role in saving the vibrant life around you while you explore stunning landscapes, solve puzzles, and transform the planet itself.




Hob PS4



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Hob is an action-adventure game developed and published by Runic Games for Windows and PS4 in September 2017. It is set in a science-fiction world filled with bizarre wildlife, over-grown architecture, and unknown machinery.


The core of Hob's simple combat system is made up of four main actions: quick sword attack, slow punch attack, slower charge attack, and roll. Throughout the game the player can unlock more advanced combat maneuvers, such as a ground-slam attack and a deployable shield. Many of these maneuvers use up energy, which recharges at a slow rate. The player can also find items throughout the world that increase their default damage, maximum health, and maximum energy.


The story line of Hob is expressed through environmental storytelling, with more and more clues being revealed as the game goes on.[2] Since there is no dialogue or written language, these clues are given through the environments, enemies, and other creatures that the player interacts with.


The story of the world can be worked out from the 5 'lore rooms' present in the game, as well as the game's own prequel comic on the Runic Games website.[3] The lore rooms in sequence show, in symbolic animated glyph forms:


4. Then, a new spaceship shows up and transmits a virus or infection to one of the elders in the high tower, who then spreads it to the rest of the platform structures (the infection is represented by the 'spikes' shown in the symbols). This is accompanied by a sound, 'woahlah', which the queen at the end of the game also makes. The appearance of the spikes is accompanied by chittering, creeping sounds.


The prequel comic then shows a robot awakening, to be transported to the surface of one of the platforms, where it sees many robots fighting the infection and being killed. It pops a blade out of its wrist, but is then stabbed by one of the infection plants. It retreats from combat and one of the 'sprites' in the game then heals it, causing greenery to grow from its wound. It then seeks out and opens one of the disciple chambers, releasing a character of the same species as the main character. This particular disciple has a pair of horn-like stubs on the top of its head. Unfortunately it is attacked and infected by a plant, develops blight-like growths on one side of its face, and is encased in a rainbow crystalline formation before it can do anything more. As the crystalline structure starts to break apart, the robot leaves and opens more disciple chambers. Many chambers are opened and it is assumed they have all failed to stop the infection. The last chamber it opens is the main character's, Hob.


Throughout the course of the actual game, Hob will find many deceased disciples, who they obtain sword components from. They will also come across some of the rainbow crystal formations, which are always accompanied by a butterfly, suggesting that the crystals are chrysalises from which the butterflies have emerged. And they will be helped at points by the infected disciple shown in the prequel, who has become half-infection, half-disciple, with fungi-like horns emerging from where their head stubs were, a ragged coat and only one half of their face still unaffected by the infection.


At the end of the game, Hob finds enough power cores to awaken one of the larger robots, which creates a bridge to reach the High Tower. Hob climbs the high tower, where they find the remaining three elders and the infected disciple. Two of the three elders are alive and uninfected, but incapacitated by the infection's plants, while the third is infected and enclosed by it. Hob stumbles upon a spore pod when realizing the elders are alive, and starts becoming infected. The infected 'queen' awakens, and uses her power to draw the infection from Hob. She gestures to herself and makes the sound 'woahlah', indicating a name. She then explains through gestures that the infection is not her, that it came from above and into her, and through her, to the planet. But she shows the beauty that it is capable of creating by showing the butterflies which the chrysalises have developed. She then offers Hob the choice of either joining her and the infection in co-existing on the planet, or siding with the other elders and destroying the infection.


If Hob chooses the Queen, the world becomes covered with the rainbow crystalline structures, suggesting that more of it is being converted into symbiosis. The robot is shown post-credits opening yet another disciple chamber to try and stop the infection.


If Hob chooses the Elders, it fights the infected disciple. When Hob kills the disciple the Queen accepts her fate and offers herself to be destroyed. Hob then takes her place on the throne as an elder. This destroys the infection across the planet, and the world is shown clean, with the disciples emerging from their chambers and being reunited. Post-credits the robot is shown finally going to sleep, accompanied by the sprites.


Hob was developed by Runic Games. The game was announced in August 2015 at PAX Prime.[4] Matt Uelmen composed the soundtrack for the game.[5] The game was released on PlayStation 4 and Windows in 2017.[6] This would be the final title to be developed by Runic Games, as the company closed following the release of the title.[7]


Game Informer previewed it positively, stating, "From the archaic machines dotting the landscape, to the bizarre creatures and even the mysteries surrounding the main character, Hob's narrative strength lies in showing rather than telling...I walked away from this demo impressed".[6]


IGN said overall the game is a "beautiful Zelda-like puzzler with fun combat elements that takes place on an enchanting world where nature and machinery alter the landscape as easily as a twist of a Rubik's cube. The wordless approach to the story creates some confusion and the fix camera sometimes results in unnecessary deaths, but never does the time spent with Hob feel wasted".[21]


Combat as a whole is useless. Killing enemies grants some bits that can be used to upgrade your combat abilities. Alternatively, you could, well, just skip that element entirely. Once I realized this, I avoided every combat encounter and ended up enjoying myself far more.


There are non-box puzzles, too. And many of them are quite good! However, they are too few and far between. The best puzzles are the ones that have the player actually manipulating pieces of the environment in order to line things up or create new passageways. Still, none of them feel all too challenging and thus there is no feeling of accomplishment afterward.


Hob tries to do a lot of things within its beautiful world but never does any of them very well. The platforming feels janky and slow, combat is basic and meaningless, and the puzzles will make you wish you were back in 10th grade listening to your Geometry teacher explain proofs for the millionth time. A great game was not too far away from what eventually was delivered, but outside of the stunning visuals and world design, Hob falls frustratingly short.


I had just gotten a sword. With no obvious way forward and no guidance from the friendly robot who had directed my every move thus far, I assumed (wrongly) that my new weapon would unlock a new path in the large area behind me.


I ran around every spot I could access, whacking everything I could see with that sword. I almost thought I had run into a glitch until, almost half an hour later, I found that I had the unknown ability to jump sideways between vine-covered walls. This jump, not the sword, was the way to get to the next area.


Disclosures: This game is developed and published by Runic Games. It is currently available on PC and Playstation 4. This copy of the game was obtained via the publisher and reviewed on the PS4. Approximately 16 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.


Deaf & Hard of Hearing Gamers: All communication in the game is wordless and there are no essential sound cues. The game should present no problems and is fully accessible.


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These cute little creatures that magically zip in and out of your life are actually sentient plants! Our lead Engineer, Marsh Lefler, gives you more clues in our dev diary, Meet the Sprites. Which makes us wonder, would a grouping of sprites be called a bouquet?


From twitching purple claws of rogue life to the majestic stilt-horses wandering the plains, the world is teeming with life. Nothing, however, is inherently good or evil. Instead, all of the life forms are locked in a Darwinian struggle for the survival of their own species. Some creatures may try to eat you, others could become your friends. Where do you fit in?


The darkness rumbles to life. Massive gears turn their teeth, shifting ancient monoliths into place. Dappled forest light beckons you from your chamber, entering an unknown world buzzing with life above and whirring with mysterious machinery below. Welcome to the beautiful and dangerous world of Hob on PS4. 041b061a72


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